2008 Seattle Cup

Established in 2002 as the only annual citywide team championship, the Seattle Cup pits teams from the four member clubs from the City of Seattle golf courses against one another in a four day match play competition: Interbay, Jackson Park, Jefferson Park and West Seattle. The matches are held on each of the participating courses. Following the last day of competition, an awards ceremony and get-together will be held at host club’s course. The host club will rotate through each of the City courses each year.  Jefferson Park will serve as host for 2008.

 

Venues

Each participating course will serve a venue for one day of competition.  The host team’s course will serve as the venue for the last day of competition.  Play from each course will be played from the blue tees.

 

2007 Schedule

October 1 – Team Roster Submission Deadline

October 1 – Pairings Meeting (Fourball and Scramble)

October 4 – West Seattle Golf Course: Scramble (Tee times begin at 9:00 am)

October 7 – The Links at Interbay: Fourball (Tee times begin at 9:00 am)

October 9 – Pairings Meeting (Singles)

October 11 – Jackson Park Golf Course: Singles (Tee times begin at 9:00 am)

October 12 – Jefferson Park Golf Course: Singles (Shotgun start at 9:00 am), Awards Ceremony

 

Format and Scoring

The event will take place over two days with matches taking place in the following formats: Day 1: Scramble (two-man teams); Day 2: Fourball (two-man teams in better ball); and Days 3 and 4: Singles (individual match play). All formats will be played as handicap events. Each group, either two two-man teams or single players, will compete against a group from another club. Each match is played for one point for the eighteen-hole match.  If any match is halved, each team will receive one half of a point for that match. The team that accumulates the most points over the four days of matches wins the Cup.

 

Ties

In the event that two teams are tied at the end of competition, the team with the most wins in matches between the two tied teams wins. If the tie is still not broken, then two players designated from each of the tied teams will compete in a sudden death fourball playoff. If more than two teams are tied than a sudden death fourball playoff for all teams will serve as tiebreaker.

 

Teams

Each club will provide a 24-man team maximum.  Each 24-man team will include a PGA pro from the team’s home course and may include a playing captain as determined by the team’s members. Final rosters from each team must be submitted by October 1st.  The captain will select twelve of the 24 individuals to compete in each day’s matches. All team players must be active members in their respective clubs during the year of the event. All players must have at least ten rounds posted during the 2008 season before the Roster Submission Deadline. The team members’ selection should be based on a qualifying round, club tournament points or similar selection process.

 

Trophy

The trophy will reside with the winning team for one year after the event. The name of the winning team will be inscribed on the trophy each year, the cost of which will be paid by the losing teams.

 

Substitutions and Forfeitures

The ultimate intent of the Seattle Cup is that the winner will be determined through on course competition. It is the hope of all participants that no matches end in forfeiture. In an effort to avoid forfeitures, teams are allowed substitutions in the event that a player has a conflict that makes it impossible for him to participate. In the event a player is unable to compete, the team captain may substitute another player from the existing roster. All substitutions must be approved by the opposing captain for the match in question. Substitutions must be requested by 9:00 pm prior to the day of play. Substitution requests made after 9:00 pm, if approved by the opposing coach, are subject to a one (1) down penalty assessed prior to the commencement of play of the match in question. If a substitute is not found by the scheduled tee time, the match is forfeited and then a full point is awarded.

 

Tee Times

The player must start at the time established by the Seattle Cup captains. If a player arrives at his starting point, ready to play, within five minutes after his starting time, the penalty for failure to start on time is loss of the first hole in match play. If a player arrives at his starting point more than five minutes after his starting time, the penalty for failure to start on time disqualification.

 

Handicaps

Handicaps will be based on each player most current index as converted by the slope of the course played each day.  At Interbay, handicaps will be calculated by taking 60% of each player’s index and rounding to the nearest whole number.  Any player’s index that increases by 3.0 or more points within the last three recording periods prior to the roster submission deadline will be subject to review and amendment by all four team captains.

 

Fourball

The course handicaps of all four players will be reduced by the course handicap of the player with the lowest handicap, who shall then play from scratch. The resulting handicaps for the other three players will be distributed as determined by hole handicaps. Handicap differentiation will be limited to 10 strokes. Pairings that exceed the 10 stroke differentiation will have the higher handicaps reduced to meet the limit. Example: Team #1, with a 4-handicap and a 6-handicap are paired against Team #2, an 8-handicap and a 17-handicap. Team #1 would play as scratch and a 2-handicap respectively. Team #2, who would normally play to a 4-handicap and a 13-handicap respectively, would play as a 4-handicap and a 10-handicap.

 

Scramble

The course handicaps of all four players will be reduced by the course handicap of the player with the lowest handicap, who shall then play from scratch. The resulting handicaps for the other three players will be distributed as determined by hole handicaps. Handicap differentiation will be limited to 10 strokes. Pairings that exceed the 10 stroke differentiation will have the higher handicaps reduced to meet the limit. The resulting player handicaps of for each team are combined and multiplied by 25%, rounded to the nearest whole number to determine the team handicaps. The lower of the two team handicaps is reduced to scratch and the higher handicap is reduced by the lower handicap.  Example: Team #1, with a 4-handicap and a 6-handicap are paired against Team #2, an 8-handicap and a 17-handicap. Team #1 players’ handicaps are reduced to scratch and a 2-handicap respectively. Team #2 players’ handicaps would be reduced to 4-handicap and to 10-handicap respectively (includes 10 stroke differential reduction). Both teams’ players’ handicaps are combined, multiplied by 25% and rounded to the nearest whole number to determine each team’s handicap. (Team #1: [0+4] X .25=1; Team #2: [4+10] X .25=4)  The lower handicap is reduced to scratch and the higher handicap is reduced by the lower handicap. (Team #1: Scratch; Team #2: 3 handicap)

 

Singles

The course handicap of both players will be reduced by the course handicap of the player with the lowest handicap, who shall then play from scratch. The resulting handicap for the other player will be distributed as determined by hole handicaps. Handicap differentiation will be limited to 8 strokes. Pairings that exceed the 8 stroke differentiation will have the higher handicap reduced to meet the limit. Example: Player #1, a 4-handicap is paired against Player #2, a 15-handicap. Player #1 would play scratch and Player #2, who would normally play to an 11-handicap, would play as a 8-handicap.

 

Pairings

Pairings for each weekend’s matches will be determined by the captains from each team on the preceding Thursday. The first draw will occur on the Thursday prior to the opening day of competition. Order of team pairings will be determined by drawing numbers. The team captain drawing the lowest number will select the twosome or player for first match of the day.  The rest of first match selections will be made by the remaining captains in the order of the draw. This selection process will continue until all the pairings are complete.

 

Skins

An optional $5.00 skins game will be offered to all players during the fourball and singles rounds. The format for the skins game will be net/gross, with net skins on nine holes and gross skins on the other nine holes. Net and gross nines will be determined by the flip of a coin.